[0.2.7] Bugfixes & Resolutions support
Zombies Against Us » Devlog
Hi !
In this update, I focused on fixing issues and trying to make the game playable on most aspect ratios.
Fixes :
- The enemies would freak out when the FPS are low. This was due to the enemies movements being calculated every frames and when there wasn't enough of them the zombies couldn't move properly.
- I remade ALL of the UI to be responsive and adapt to the users resolution (this was a huge pain, my fault)
- Added an FPS counter so you can see how badly optimized it is.
- Fixed changing time speed while in paused time.
Files
Zombies Against Us Feedback Demo.zip 66 MB
Version 0.2.7 Mar 27, 2023
[Linux] Zombies Against Us Feedback Demo.zip 66 MB
Version 0.2.7 Mar 27, 2023
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Zombies Against Us
Defend your city from Zombies with your Turrets and Skills
Status | In development |
Author | Turbo Developement Team |
Genre | Strategy, Adventure |
Tags | 3D, Low-poly, Real time strategy, Tower Defense, Zombies |
Languages | English |
Accessibility | Configurable controls |
More posts
- [0.2.8] Endless wave modeApr 12, 2023
- Linux releaseMar 15, 2023
- [0.2.6] BugfixesMar 13, 2023
- [0.2.5] Development continues (major code rework & bug fixes)Mar 12, 2023
- [0.2.4] UI rework (again), Dialogues, Introduction, ...Jun 10, 2021
- [0.2.3] Musics, UI Rework, Statistics.Apr 22, 2021
- [0.2.2] Photo mode added.Mar 25, 2021
- [0.2.1] New boss design and small bugfixes.Mar 20, 2021
- [0.2.0] New Map, New Enemies, City Management and more.Mar 18, 2021
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