[0.2.5] Development continues (major code rework & bug fixes)
Zombies Against Us » Devlog
After a long pause, the development continues !
Major code rework :
- All sorts of optimizations and code reformatting because lets be honest it was made by my drunk cat.
- Increased ease of development by making a lot of things modular and quick to use. This means less time lost doing nothing productive.
- Added debug tests to help me spot some errors faster
A lot of bug fixes about :
- Buggy UI
- Buggy sounds
- Cursors
- Algorithms calculating the velocity of the sun just to move a zombie
New musics & sounds
- Added some variety to musics with my little knowledge
- Added some sounds like wind
Files
Zombies Against Us Feedback Demo.zip 66 MB
Version 0.2.5 Mar 12, 2023
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Zombies Against Us
Defend your city from Zombies with your Turrets and Skills
Status | In development |
Author | Turbo Developement Team |
Genre | Strategy, Adventure |
Tags | 3D, Low-poly, Real time strategy, Tower Defense, Zombies |
Languages | English |
Accessibility | Configurable controls |
More posts
- [0.2.8] Endless wave modeApr 12, 2023
- [0.2.7] Bugfixes & Resolutions supportMar 27, 2023
- Linux releaseMar 15, 2023
- [0.2.6] BugfixesMar 13, 2023
- [0.2.4] UI rework (again), Dialogues, Introduction, ...Jun 10, 2021
- [0.2.3] Musics, UI Rework, Statistics.Apr 22, 2021
- [0.2.2] Photo mode added.Mar 25, 2021
- [0.2.1] New boss design and small bugfixes.Mar 20, 2021
- [0.2.0] New Map, New Enemies, City Management and more.Mar 18, 2021
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